Return to the Comms Control room and try to interact with the computer to Activate Communications Array. Once all the antennas are in place the objective is complete, and you can return to Comms Control. Of course, this is just one possible solution. Okay that all sounds a little complicated, but hopefully this image of the completed array helps clear things up! you will need: the L piece switching up-to-right, L piece switching right-to-up, L piece switching up-to-left, the I piece (straight across), and finally the L piece switching left-to-up. These are useless so you can take them out and throw them wherever. Some of the antennas are busted and occupy important spots in the array. You need to grab them with Kinesis and place them in the array, the same way you place a battery into a circuit board. An I directs the wire straight across, while the L will cause it to turn 90 degrees. The antenna pieces, which are scattered all over the ceiling, each have a "shape" displayed on the front, an I or L, that determines which way they direct the wire. You need to move pieces of the antenna so that there is an unbroken connection (blue wires) from the screen to the central node at the top. You will notice a series of blue and red wires running along the ceiling. As you can see, there is no connection to the central node. Notice the giant screen, which displays the current status of the Comms Array. Once you have cleared out the enemies you can survey the room. I find it easier to battle them while standing, so I recommend taking flight, then landing again on the lower level. This is a giant Zero-G room similar to the Processing room, and you will see a couple of Necromorphs lurking around right away. Go back out into the hall and go through the doors leading to the Comms Array. Inside are some Item Boxes and lockers, one of which has a Ruby Semiconductor. To the right is a table with a video message you can view, and directly ahead is the Comms Array Locker Room. Return to the Comms Control Room, then approach the computer in front of the giant window to trigger a short call with Daniels.Įxit the office and go through the door to the Communications Array hallway. Inside are a whole bunch of Item Boxes, Credits, and chests. Head down the hallway, past Comms Control, and go to Comms Access Storage instead. This should kill both of them, but you can always give them a little extra blast from the Flamethrower if they survive the initial firewall.Ĭlear out any remaining tentacles, then head out through the Comms Access Hall door. You know the drill: Stasis the Guardians as soon as you get in range, then blast them directly with a firewall. Good thing we just upgraded our Stasis, and refilled our Stasis energy. This time around the other side of the hall is occupied by TWO Guardians. Stop in the Electrical Systems Storage room in the middle of the hall to open the Security Clearance 3 chests inside, and use the Stasis Recharge station. Make your way from the elevator to the other end of the hall. Okay enough distractions! Set your objective back to the main mission and make your way back to the Bridge Main Atrium, then ride the Admin Systems and Comms Array elevator up. This upgrades your Stasis, further slowing enemies caught in the Stasis effect. Then there is the grand prize, the Prototype Stasis Module. Here you will find the final Audio Log which completes this Side Mission, a Large Med Pack, and a Ruby Semiconductor. This room has toxic gas, but you are just passing through to get to the Diagnostic Lab in the back. Expect some Necromorph attacks along the way, but eventually you will reach Nutrition Systems. Inside Rare Specimens, you will find a Node and Gold Semiconductor. On the way, you will pass the Security Clearance 3 Rare Specimens door in the Flow Control room (aka the room with the sprinklers). Follow the Locator trail in Hydroponics to the now-unlocked Nutrition Systems door. If you want to continue the quest use the mission menu to track the objective, then head back to the Tram. Watch the video to advance the Side Mission, which will direct you to Hydroponics. Side Mission - Premeditated Malpractice: Straight ahead of the entrance door, near the hole in the floor, is a monitor with a Report waiting (look for the small "Play" button).
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